fx2/firmware/include/lights.h

97 lines
2.8 KiB
C

// Copyright (C) 2009 Ubixum, Inc.
//
// This library is free software; you can redistribute it and/or
// modify it under the terms of the GNU Lesser General Public
// License as published by the Free Software Foundation; either
// version 2.1 of the License, or (at your option) any later version.
//
// This library is distributed in the hope that it will be useful,
// but WITHOUT ANY WARRANTY; without even the implied warranty of
// MERCHANTABILITY or FITNESS FOR A PARTICULAR PURPOSE. See the GNU
// Lesser General Public License for more details.
//
// You should have received a copy of the GNU Lesser General Public
// License along with this library; if not, write to the Free Software
// Foundation, Inc., 51 Franklin Street, Fifth Floor, Boston, MA 02110-1301 USA
/** \file lights.h
* macros for turning lights on the EZ-USB development board on and off.
**/
#ifndef LIGHTS_H
#define LIGHTS_H
#include "fx2types.h"
#ifndef FX1
// FX2 Dev board lights
#define D2ONH #0x88 // assembly high byte of light addr
#define D2OFFH #0x80
#define D3ONH #0x98
#define D3OFFH #0x90
#define D4ONH #0xA8
#define D4OFFH #0xA0
#define D5ONH #0xB8
#define D5OFFH #0xB0
volatile __xdata __at 0x8800 BYTE D2ON;
volatile __xdata __at 0x8000 BYTE D2OFF;
volatile __xdata __at 0x9800 BYTE D3ON;
volatile __xdata __at 0x9000 BYTE D3OFF;
volatile __xdata __at 0xA800 BYTE D4ON;
volatile __xdata __at 0xA000 BYTE D4OFF;
volatile __xdata __at 0xB800 BYTE D5ON;
volatile __xdata __at 0xB000 BYTE D5OFF;
#else
// FX1 dev board lights
#define D2ONH #0x80 // assembly high byte of light addr
#define D2OFFH #0x81
#define D3ONH #0x90
#define D3OFFH #0x91
#define D4ONH #0xA0
#define D4OFFH #0xA1
#define D5ONH #0xB0
#define D5OFFH #0xB1
volatile __xdata __at 0x8000 BYTE D2ON;
volatile __xdata __at 0x8100 BYTE D2OFF;
volatile __xdata __at 0x9000 BYTE D3ON;
volatile __xdata __at 0x9100 BYTE D3OFF;
volatile __xdata __at 0xA000 BYTE D4ON;
volatile __xdata __at 0xA100 BYTE D4OFF;
volatile __xdata __at 0xB000 BYTE D5ON;
volatile __xdata __at 0xB100 BYTE D5OFF;
#endif
/**
* Easier to use macros defined below
**/
#define activate_light(LIGHT_ADDR) __asm \
mov __XPAGE, LIGHT_ADDR \
__endasm; __asm \
movx a, @r0 \
__endasm \
/**
* Easy to make lights blink with these macros:
* \code
* WORD ct=0;
* BOOL on=FALSE;
* while (TRUE) {
* if (!ct) {
* on=!on;
* if (on) d2on(); else d2off();
* }
* ++ct;
* }
* \endcode
**/
#define d2on() activate_light(D2ONH)
#define d2off() activate_light(D2OFFH)
#define d3on() activate_light(D3ONH)
#define d3off() activate_light(D3OFFH)
#define d4on() activate_light(D4ONH)
#define d4off() activate_light(D4OFFH)
#define d5on() activate_light(D5ONH)
#define d5off() activate_light(D5OFFH)
#endif